A downloadable asset pack

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## CC0 Industrial Traps Pack

A small, game‑ready set of 2D industrial trap sprites sliced from a public‑domain OpenGameArt sheet, organized into a sprite atlas for quick use in platformers and action games.[web:1]

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### What’s included

All images are 2D PNG sprites with transparent backgrounds.[web:1]

**Core trap pieces (src/)**  

- `blade_horizontal_large.png` – Wide horizontal blade for large gaps or boss arenas.  

- `saw_big.png` – Large circular saw for crushers, floor/ceiling saws, or moving hazards.  

- `spike_tall_jagged.png` – Tall jagged spike for brutal floor or ceiling traps.  

- `spike_tall_smooth.png` / `spike_tall_smooth1.png` / `spike_tall_smooth2.png` – Variants of tall smooth spikes for cleaner, stylized hazards.  

**Gears and machinery**  

- `gear_small_solid.png` – Small solid gear for moving machinery or background detail.  

- `gear_medium.png` – Medium gear, works well as a main rotating element.  

- `gear_large_holes.png` – Large gear with cut‑out holes for more readable motion.  

- `gear_medium_holes.png` – Alternate medium gear with extra cut‑outs.  

- `gear_ring.png` – Ring‑style gear for decorative machinery or UI.  

**Supports and decorations**  

- `hammer_pole_full.png` – Long hammer/pole suitable for swinging or crushing traps.  

- `piston_segment.png` – Piston/hammer segment for crushers or moving platforms.  

- `plate_support_bar.png` – Metal support bar usable as a rail or structural piece.  

- `bolt_top_left.png`, `bolt_top_right.png`, `bolt_bottom_left.png`, `bolt_bottom_right.png` – Corner bolts to decorate metal plates or tiles.  

- `rope_bundle_large.png`, `rope_bundle_mid.png`, `rope_bundle_small.png` – Rope bundles to decorate or “tie” moving parts.  

**Sheets and docs**  

- `export/industrial_traps_sheet.png` – 4×2 sprite sheet (4 columns × 2 rows) built from the main trap sprites.  

- `src/*.png` – All individual cropped sprites listed above.  

- `industrial_traps.png` – Original CC0 source sheet from OpenGameArt (for reference only).[web:1]  

- `README.md` – Usage notes for Godot and Unity.  

- `LICENSE` – CC0 / public‑domain summary.[web:1]

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### Engine usage (quick version)

**Godot:**  

Import `industrial_traps_sheet.png`, set it on a `Sprite2D`/`Sprite`, enable *Region*, and slice it as a 4×2 grid (cell size = single sprite). Or drop the individual PNGs into your project and add collision shapes.

**Unity:**  

Import `industrial_traps_sheet.png` as `Sprite (2D and UI)` with `Sprite Mode: Multiple`, use the Sprite Editor to slice a 4×2 grid, then drag the sub‑sprites into your scene and add 2D colliders.

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### License

- Original art: “Industrial Traps 2D – Sidescroller” on OpenGameArt.org, released as public domain / CC0‑equivalent.[web:1]  

- This pack: all sliced sprites and the generated sheet are also released as **CC0 / public domain**.

Use in personal or commercial projects, modify, and redistribute with no attribution required (credit is appreciated but optional).

Download

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Click download now to get access to the following files:

cc0-industrial-traps-pack-v2.zip 4 MB

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